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Jurassic World: Dominion Dominates Fandom Wikis - The Loop
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Melee Weapons
Blunt |
Dmg. | Auto
Dmg. |
Size | Dur. | Cost | Description |
---|---|---|---|---|---|---|
Boxing Gloves | -2B | N/A | 2 | 12 | $40 | Uses [Strength + Brawl] |
Brass Knuckles | +1B | N/A | 1 | 16 | $160 | Uses [Strength + Brawl] |
Club (Wooden) | +2B | N/A | 2 | $0 | I found this on the ground. | |
Escrima Sticks (Wood) | -1B | N/A | 2 | 1/2 | $30 | Damage varies by type |
Escrima Sticks (50,00 Volts) | -1B | +2B | 2 | $400 | Stun (if exceeding Size + Stamina) | |
Iron Fan | -1B | N/A | 1 | 3 | $30 | +1 Defense (w/ Weaponry Dodge) |
Mace | +3L | N/A | 2 | 3 | $1200 | |
Maul | +4L | N/A | 3 | 3 | $2600 | Two-Handed |
Morning Star (Spiked) | +3L | N/A | 3 | 3 | $2200 | |
Nightstick | +2B | N/A | 2 | 2 | • | +1 defense |
Nunchaku | +0B | N/A | 1 | 3 | $120 | +1 (w/ Dexterity 3) +2 (w/Dexterity 4) +3 (w/ Dexterity 5) |
Quarterstaff | +2B | N/A | 4 | 1 | $100 | +1 Defense; Two-handed |
Sap Gloves | +1B | N/A | 1 | 0 | $80 | |
Sap Gloves (50,000 Volts) | +1B | +2B | 1 | 0 | $1200 | Stun (Exceeding Target Size + Stamina) |
Sledgehammer | +2B | N/A | 3 | 2 | $180 | 9-Again |
Telescopic Baton | +3B | N/A | 2 | 0/3 | $150 | Collapsable |
War Hammer | 5B/4L | N/A | 4 | 3 | $3000 | Armor Piercing 1 (Lethal Side),
-3 (Consecutive Attack @ Strength 3) -2 (Consecutive Attack @ Strength 4) -1 (Consecutive Attack @ Strength 5) |
Wooden Club | 2B | N/A | 2 | 1 | $40 | |
XWF Boxing Gloves | -5B | N/A | 2 | 3 | $2000 | For when you really don't wanna hurt someone. |
Knives | Dmg. | Auto Dmg. | Size | Dur. | Cost | Description |
Ballistics Knife | 1L | N/A | 1 | 2 | •• | Uses Dexterity + Weaponry when fired. |
Bowie Knife | 2L | N/A | 1 | 4 | • | +1 (For some crafts) |
Combat Knife | 1L | N/A | 1 | 3 | • | |
Qatar Punch Dagger | 2L | N/A | 1 | 3 | •• | Uses [Strength + Brawl] |
Keris | 1L | N/A | 2 | 3 | •• | +2 (w/ Specialty) |
Kukri | 2L | N/A | 2 | 3 | $700 | 9-Again (w/ Targeted attacks) |
Kitchen Knife | 1L/2L | N/A | 1 | 1 | $10 | Improvised Weapon; Max damage 2 |
Knife | 1L | N/A | 1 | • | ||
Main Gauche | 1L | N/A | 1 | 3 | • | Defense +1 if used with another weapon |
Pocket Knife | -1L | N/A | 1 | 2 | • | Fragile 3, +1 to some Crafts rolls |
Rondel Dagger | 1L | N/A | 1 | 3 | •• | Armor Piercing 1, +2 on surprise attacks |
Switchblade | 0L | N/A | 1 | 3 | • | |
Swords | Dmg. | Auto Dmg | Size | Dur. | Cost | Description |
Bastard Sword | 3/4L | N/A | 3 | 3 | •• | One/Two-handed; Requires Strength 4/3 |
Curved Sword | 3L | N/A | 3 | 3 | •• | +1 (w/ Elevation Advantage) |
Fencing Sword | 1L | N/A | 2 | 3 | • | Armor Piercing 1 |
Fish-Spine Sword | 1L | N/A | 2 | 1 | - | 9-Again |
Gladius | 2L | N/A | 2 | 3 | •• | |
Great-sword | 4L | N/A | 3 | 3 | ••• | Two-handed |
Halberd | 4L | N/A | 4 | 3 | ••• | Two-handed; +1 Defense, Requires Strength 3+ |
Katana | 3L | N/A | 2 | 4 | ••• | |
Long-sword | 3L | N/A | 2 | 3 | •• | |
Machete | 2L | N/A | 2 | 3 | • | |
Rapier | 2L | N/A | 2 | 3 | •• | Armor Piercing 1 |
Scimitar | 2L | N/A | 2 | 4 | •• | 9-Again |
Sword | 3L | N/A | 2 | 3 | •• | |
Sword-cane | 2B/L | N/A | 2 | 3 | •• | Concealed |
Wakizashi | 2L | N/A | 2 | 4 | ••• | |
Zweihander | 4L | N/A | 4 | 3 | ••• | 9-Again |
Axes | Dmg. | Auto Dmg. | Size | Dur. | Cost | |
Axe (Small) | 2L | N/A | 1 | • | ||
Axe (Large) | 3L | N/A | 3 | •• | Two-Handed, 9-Again | |
Battle-Axe | 3L | N/A | 3 | 3 | •• | |
Crash Axe | 2L | N/A | 2 | 4 | • | |
Fire-axe | 3L | N/A | 3 | 2 | • | Two-Handed |
Great-axe | 5L | N/A | 4 | ••• | Two-Handed, 9-Again | |
Hatchet | 1L | N/A | 1 | 2 | • | |
Ice Axe | 2L | N/A | 2 | 1 | • | Armor Piercing 1 |
War Axe | 5L | N/A | 4 | 3 | ••• | |
Polearms | Dmg. | Auto Dmg. | Size | Dur. | Cost | |
Bayonet | 1L | N/A | 1 | 3 | • | +1 (Gun mounted) |
Naginata | 3L | N/A | 4 | 2 | ••• | Two-handed; +1 Defense |
Scythe | 2L | N/A | 4 | 2 | • | +1 defense |
Spear | 3L | N/A | 4 | 2 | • | Two-handed; +1 Defense (Against unarmed foes) |
Trident | 4L | N/A | 4 | 3 | •• | Two-handed; +1 Defense |
Chain | Dmg | Auto Dmg. | Size | Dur. | Cost | |
Chain (Basic) | 1B | 1 | 3 | - | Sometimes improvised | |
Flail | +3L | 3 | 3 | •• | Lethal if spiked, -1 without Dex 3, ignore shields | |
Kusari Gama | +0L | 2 | 3 | •• | +2 (w/ Fighting Style: Chained Weapons); Wrap Grapple (Vs. Dexterity + Athletics) | |
Kyoketso Shogi | -1L | 3 | 2 | •• | +2 (w/ Fighting Style: Chained Weapons); Knot Grapple (Vs. Dexterity + Athletics) | |
Manriki Gusari | -2B | 2 | 3 | $50 | +2 (w/ Fighting Style: Chained Weapons) | |
Poi | 0B | 1 | 3 | $100 | Two-handed; +1 Defense; Trip Attack (Vs. Dexterity + Athletics) | |
Improvised | Dmg. | Auto
Dmg. |
Size | Dur. | Cost | Description |
Chainsaw | -2L | 3 | 3 | • | 8-Again, +1 Defense | |
Chainsaw (High End) | -1L | 4 | •••• | 8-Again, +1 Defense | ||
Keys | -2L | 0 | 1 | • | ||
Stake | 1L | 1 | 1 | - | ||
Straight Razor | 0L | 0 | 1 | • | 1L (per minute until bleed out) | |
Miscellaneous | Dmg. | Auto Dmg. | Size | |||
Bagh-nakh | 1L | 1 | 3 | • | Uses [Strength + Brawl] | |
Bang Stick | +2B/2L | +0B/2L | 1 Shot: Polearm after fired | |||
Bang Stick (Explosive) | +0L/0A | +4L/4A | 3 | 2 | Does Aggravate Under Water; 1 Shot | |
Bolt Stunner | 3B/3L | 2 | Double AP | |||
Broken Bottle | 2 | |||||
Catch Pole | 0B | 3 | 2 | • | Uses [Strength + Weaponry] | |
Fakir's Horns | -1L | 3 | 3 | • | +1 Defense, +2 Defense with Weaponry Dodge | |
Nail Gun | 0L | 2 | 3 | • | Strength+Firearms, if successful 1 automatic Lethal | |
Strangle Wire | 2L | 1 | 2 | Grapple, then apply wire (Strength+Weaponry-3, no Defense) | ||
Stun Gun | 0 | 1 | 3 | • | Dexterity+Weaponry, successes on attack count as penalties against next roll, target goes unconscious if cumulative penalty exceeds size | |
Whip | 1B/0L | 2 | 1 | • | Dex+Weapon, -3 To disarm opponent | |
Legendary | Dmg. | Auto Dmg. | Size | |||
Dragonslayer | 9L | N/A | 9 | 16 | $0.8 M | |
Dyrnwyn | Morality | Burn | 1 | $9 M | ||
Murumasa | 5L | 1L | 2 | 6 | $2 M | Armor Piercing 2; Causes flesh around the wound to necrotify. |
Ranged Weapons
Weapon |
Dmg. | Ranges | Clip | Dur. | Size
/Str. |
Cost | Description |
---|---|---|---|---|---|---|---|
Revolvers | |||||||
Derringer (.22 LR) | 1L | 5/10/20 | 2 | 2 | 0/1 | ||
Light Revolver | 2L | 20/40/80 | 6 | 4 | 1/1 | ||
Heavy Revolver | 3L | 35/70/140 | 6 | 5 | 1/2 | ||
.22 LR | 1L | 5/10/20 | 2 | 3 | 1/2 | ||
.38 Special | 2L | 20/40/80 | 6 | 4 | 1 | ||
.357 Magnum | 3L | 30/60/120 | 6 | 2 | 1 | ||
.44 Magnum | 3L | 35/70/140 | 6 | 3 | 2 | 9-Again | |
Auto-loaders | |||||||
Pistol, Light | 2L | 20/40/80 | 17+1 | 2 | 1 | ||
Pistol, Heavy | 3L | 30/60/120 | 7+1 | 3 | 1 | ||
Glock 22 | 2L | 20/40/80 | 10+1 | 2 | 1 | ||
Glock 26 | 2L | 10/20/40 | 10+1 | 2 | 1 | ||
Holdout | 1L | 5/10/20 | 6+1 | 1 | 1 | ||
9mm Luger | 2L | 20/40/80 | 15+1 | 2 | 1 | ||
.40 S&W | 2L | 25/50/100 | 12+1 | 2 | 1 | 9-Again | |
.45 ACP | 3L | 30/60/120 | 8+1 | 2 | 1 | ||
Desert Eagle | 4L | 50/100/200 | 7+1 | 3 | 1 | ||
Rifles | |||||||
Standard Rifle | 5L | 200/400/800 | 5+1 | 2 | 3 | Two-Handed | |
Plinking Rifle | 1L | 30/60/120 | 5+1 | 1 | 2 | ||
Target Rifle | 4L | 150/300/600 | 5+1 | 2 | 3 | ||
Hunting Rifle | 4L | 200/400/800 | 4+1 | 2 | 3 | 9-Again | |
Sniper Rifle | 4L | 250/500/1000 | 10+1 | 2 | 3 | 9-Again | |
Big-Game Rifle | 5L | 250/500/1000 | 3+1 | 3 | 3 | STR Req is 5 if not properly braced and causes recoil | |
Anti-Material Rifle | 5L | 300/600/1200 | 5+1 | 3 | 4 | Causes recoil if not properly braced, 8-Again, Armor Piercing 6 | |
Weatherby Mk. 5 | 5L | 250/500/1000 | 2+1 | 3 | 3 | ||
M1 Grand | 4L | 225/450/900 | 8+1 | 3 | 3 | 9-Again | |
KAC SR-25 | 4 | 125/250/500 | 20+1 | 2 | 3 | 9-Again | |
Mini Railgun | 3A | 30/60/120 | 1 | 6 | 2 | Armor Piercing 4; | |
Rifle Railgun | 6A | 50/100/200 | 1 | 8 | 3 | Armor Piercing 6; | |
Canon Sized Railgun | 12A | 250/500/1000 | 1 | 14 | 6 | Armor Piercing 12; | |
Full-Size Railgun | 30A | 2500/5000/10000 | 1 | 24 | 16 | Armor Piercing 24 | |
Sub-machine Guns | |||||||
SMG, Small | 2L | 25/50/100 | 30+1 | 2 | 1 | Autofire | |
SMG, Large | 3L | 50/100/200 | 30+1 | 3 | 2 | Two-Handed, Autofire | |
9mm Luger | 2L | 30/60/120 | 32+1 | 2 or
(2/3/4) |
2 | ||
9mm Luger (Machine Pistol) | 2L | 20/40/80 | 20+1 | 2 or
(3/4/5) |
1 | ||
.45 ACP | 3L | 30/60/120 | 30+1 | 2 or
(2/3/4) |
2 | ||
MAC-10 | 3L | 20/40/80 | 20+1 | 4 | 2 | Full Clip Auto-fire | |
PPSh-41 | 3L | 20/40/80 | 71+1 | 4 | 3 | Select-Fire | |
Assault Rifles | |||||||
Basic Rifle | 4L | 150/300/600 | 42+1 | 2 or
(2/3/4) |
3 | $1800 | Two-Handed; Automatic |
Bullpup Rifle | 4L | 150/300/600 | 30+1 | 2 or
(2/3/4) |
2 | $2200 | Two-Handed; Automatic |
DRD PRATUS | 5L | 150/300/600 | 20+1 | 2 or
(2/3/4) |
3 | $5000 | Two-Handed; Automatic; 9-Again |
M16A4 | 4L | 100/250/500 | 30+1 | 2 or
(2/3/4) |
3 | $2000 | Two-Handed; Automatic |
Shotguns | |||||||
Shotgun | 4L | 20/40/80 | 5+1 | 3 | 2 | Two-Handed, 9-again | |
Break-Action | 4L | 20/40/80 | 2 | 3 | 3 | 9-Again | |
Lever-Action | 4L | 20/40/80 | 2+1 | 3 | 3 | 9-again | |
Pump-Action | 4L | 20/40/80 | 8+1 | 3 | 3 | 9-Again | |
Semi-Automatic | 4L | 20/40/80 | 5+1 | 3 | 3 | 9-Again | |
Sawed-Off | 4L | 15/30/65 | 5+1 | 3 | 2 | 9-Again | |
Machine Guns | |||||||
SAW | 4L | 175/350/700 | 200 | (3/4/5) | 3 | ||
GPMG | 4L | 250/500/1000 | 100 | (4/4/5) | 4 | 9-again | |
RPD (7.62) | 175/350/700 | (3/4/5) | 3 | 9-again | |||
HMG | 5L | 300/600/1200 | 50 | (3/3/4) | 5 | 8-again | |
Miscellaneous | |||||||
Atlatl | 4L | Thrown*5 | 1 | 2 | 3 | ||
Ballistic Knife | 1L | 2/5/10 | 1 | 1 | 1 | 9-Again | |
BB Gun, pistol | 0B | 5/10/20 | 50 | 1 | 1 | Cannot deal more than 1B or reduce target to fewer health than Size | |
BB Gun, Rifle | 0B | 10/20/40 | 300 | 1 | 2 | Cannot deal more than 1B or reduce target to fewer health than Size | |
Blowgun | 0L | 1 | 1 | 2 | Rolls Dex+Ath, Range equal to 2*(Size+Stamina+Athletics) | ||
Bow | Str. | 1 | Rolls Dex+Ath, Two-Handed, Range equal to 3*(Strength+Size+Athletics), Strength penalties are doubled | ||||
Bow, Compound | Str.
+ 2 |
Two-Handed, Rolls Dex+Ath, Range equal to 4*(Strength+Size+Athletics) | |||||
Crossbow | 3L | 40/80/160 | 1 | 3 | 3 | Two-Handed, slow to reload, Armor Piercing 2 | |
Crossbow | 3L | 40/86/160 | 1 | 2 | 3 | Two-Handed, can use Athletics or Firearms, requires 2*min. Str turns to reload, AP 2 | |
Crossbow, Hand | 1L | 15/30/60 | 1 | 1 | 2 | Can use Athletics or Firearms, Requires 2*min. Str turns to reload, AP 1 | |
Dart Gun, Pistol | 0 | 10/20/40 | 1 | 1 | 2 | Only deals 1L to targets Size 2 or less, otherwise, no damage | |
Dart Gun, rifle | 1 | 25/50/100 | 1 | 1 | 3 | Only deals 1L to targets Size 2 or less, otherwise no damage | |
Flare Gun | -1L | 20/40/80 | 1 | 1 | 1 | Maximum of 4 damage | |
Sling | 2L | Thrown*3 | 1 | 2 | 0 | Rolls Dex+Ath | |
Sling, Stave | 3L | Thrown*5 | 1 | 2 | 4 | Two-Handed, rolls Dex+Ath | |
Ranged Stun Gun | -1 | 1/3/7 | 1 | 1 | 1 | Deals 1B regardless of successes, until removed stun gun attacks can still be made | |
Slingshot | 0B | 5/10/20 | 1 | 1 | 1 | Cannot deal more than 1B, Rolls Athletics | |
Spear Gun | 3L | 15/30/60 | 1 | 2 | 2 | Two turns to reload, range only applies underwater | |
Thrown Weapons | |||||||
Dart | -1L | Aero | 1 | 1 | 10s not re-rolled | ||
Hatchet | 1L | Thrown | 2 | 1 | Can deal Bashing instead | ||
Javelin, Combat | 3L | Aero | 2 | 2 | |||
Javelin, Competition | 2L | Thrown*4 | 2 | 2 | |||
Knife | 1L | Aero | 2 | 1 | |||
Shuriken | -1L | Aero | 1 | 1 | 10s not re-rolled | ||
Mounted | |||||||
M158 Launcher | -2L+10 | 125/250/500 | 7 | - | 5 | Blast Area/Force 3, Knockdown, Armor Piercing 12 | |
M2HB (.50 cal) | 6L | 300/600/1200 | 500 | 4 | 4 | Armor Piercing 6, 9-Again | |
Minigun | 5L / 6L | 250/500/1000 | 750 | 2 | 5 | Autofire, Armor Piercing 6, 9-Again, multi-barrel does 6L | |
M134 "Minigun" | 4L+2 | 150/300/600 | 100 | 4 | 5 | Can only be fired in long bursts; 8-Again, fires 50+5 dice | |
Legendary | |||||||
Ray Gun Prototype | |||||||
Lao Ray Gun |
Special Ammunition
Ammo | Damage+ | Range+ | Clip+ | Cost | Description |
---|---|---|---|---|---|
Arrows | |||||
Bodkin | Increase by half again | 12 | ••• | Armor Piercing 4 | |
Broadhead | • | Armor Piercing 2 and +1 against no or soft armor, otherwise -2 | |||
Bullets | |||||
Armor Piercing (2L or less Handgun) | 50 | •• | Armor Piercing 1 | ||
Armor Piercing (2L w/ 9-again or more Handgun) | 50 | •• | Armor Piercing 2 | ||
Armor Piercing (4 or less Rifle) | 20 | •• | Armor Piercing 2 | ||
Armor Piercing (4L w/ 9-again or more Rifle) | 20 | •• | Armor Piercing 3 | ||
Buckshot (Shotgun) | 25 | • | +1 against 0 Durability or Armor at short range, range penalties reduced by half, anyone in physical contact w/ target suffers half damage, all targets double durability or armor | ||
Birdshot (Shotgun) | -1 | -0/-half/-half | 25 | • | anyone in physical contact w/ target suffers half damage, all targets triple Durability or Armor |
Cold Iron | Normal bullet acts as an Armor Piercing bullet, hollowpoint acts as a normal bullet | ||||
Flamethrower (Shotgun) | +3 | 3 | • | Autofire base damage 0, maximum 4 damage | |
Flare (Shotgun) | Becomes -1 | -half/-half/-half | 3 | • | Maximum 4 damage |
Frangible (Handgun or Rifle) | 20 | •• | +1 against 0 Durability or Armor | ||
Gold | -1 | All ranges reduced by three-quarters of normal | |||
Hollowpoint (Handgun or Rifle) | -0/-3/-5 | 20 | • | +1 against 0 Durability or Armor, -2 otherwise | |
Riot Control (Handgun or Rifle) | 20 | •• | Deals Bashing instead of Lethal | ||
Riot Control (Shotgun) | 25 | • | Deals Bashing instead of Lethal | ||
Silver | -1 |
Shotgun Specifics
Gauge | Damage | Range Modifier | Capacity Modifier | Strength Modifier | Description |
---|---|---|---|---|---|
.410 | 2L | -10/-20/-30 | +2 | -1 | 9-Again |
28 | 2L | -10/-20/-30 | +2 | -1 | 9-Again |
20 | 3L | -5/-10/-15 | +1 | -1 | 9-Again |
16 | 4L | +0/+0/+0 | +0 | +0 | |
10 | 5L | +5/+10/+15 | -1 | +1 |