Ranged Weapons

Weapon

Dmg. Ranges Clip Str. Size Description
Revolvers
Revolver, Light 2L 20/40/80 6 2 1
Revolver, Heavy 3L 35/70/140 6 3 1
.22LR 1L 5/10/20 6 0 1P
.38 Special 2L 20/40/80 6 1 1S
.357 Magnum 3L 30/60/120 6 2 1S
.44 Magnum 3L 35/70/140 6 3 2J 9-Again
Autoloaders
Pistol, Light 2L 20/40/80 17+1 2 1
Pistol, Heavy 3L 30/60/120 7+1 3 1
Glock 22 2L 20/40/80 10+1 2 1
Glock 26 2L 10/20/40 10+1 2 1
Holdout 1L 5/10/20 6+1 1 1P
9mm Luger 2L 20/40/80 15+1 2 1S
.40 S&W 2L 25/50/100 12+1 2 1S 9-Again
.45 ACP 3L 30/60/120 8+1 2 1S
Desert Eagle 4L 50/100/200 7+1 3 1L
Rifles
Rifle 5L 200/400/800 5+1 2 3 Two-Handed
Plinking Rifle 1L 30/60/120 5+1 1 2N
Target Rifle 4L 150/300/600 5+1 2 3
Hunting Rifle 4L 200/400/800 4+1 2 3 9-Again
Sniper Rifle 4L 250/500/1000 10+1 2 3 9-Again
Big-Game Rifle 5L 250/500/1000 3+1 3 3 STR Req is 5 if not properly braced and causes recoil
Anti-Material Rifle 5L 300/600/1200 5+1 3 4 Causes recoil if not properly braced, 8-Again, Armor Piercing 6
Weatherby Mk. 5 5L 250/500/1000 2+1 3 3
M1 Garand 4L 225/450/900 8+1 3 3 9-Again
KAC SR-25 4 125/250/500 20+1 2 3 9-Again
Submachine Guns
SMG, Small 2L 25/50/100 30+1 2 1 Autofire
SMG, Large 3L 50/100/200 30+1 3 2 Two-Handed, Autofire
9mm Luger 2L 30/60/120 32+1 2 or

(2/3/4)

2L
9mm Luger (Machine Pistol) 2L 20/40/80 20+1 2 or

(3/4/5)

1J
.45 ACP 3L 30/60/120 30+1 2 or

(2/3/4)

2N
Assault Rifles
Assault Rifle 4L 150/300/600 42+1 3 3 Two-Handed, Autofire
5.56mm AR 4L 150/300/600 30+1 2 or

(2/3/4)

3
5.56mm Bullpup AR 4L 150/300/600 30+1 2 or

(2/3/4)

2L
7.62mm AR 4L 200/400/800 20+1 3 or

(2/3/4)

3 9-Again
Shotguns
Shotgun 4L 20/40/80 5+1 3 2 Two-Handed, 9-again
Break-Action 4L 20/40/80 2 3 3 9-Again
Lever-Action 4L 20/40/80 2+1 3 3 9-again
Pump-Action 4L 20/40/80 8+1 3 3 9-Again
Semi-Automatic 4L 20/40/80 5+1 3 3 9-Again
Sawed-Off 4L 15/30/65 5+1 3 2 9-Again
Machine Guns
SAW 4L 175/350/700 200 (3/4/5) 3
GPMG 4L 250/500/1000 100 (4/4/5) 4 9-again
HMG 5L 300/600/1200 50 (3/3/4) 5 8-again
Miscellaneous
Atlatl 4L Thrown*5 1 2 3
Ballistic Knife 1L 2/5/10 1 1 1J 9-Again
BB Gun, pistol 0B 5/10/20 50 1 1S Cannot deal more than 1B or reduce target to fewer health than Size
BB Gun, Rifle 0B 10/20/40 300 1 2L Cannot deal more than 1B or reduce target to fewer health than Size
Blowgun 0L 1 1 2N Rolls Dex+Ath, Range equal to 2*(Size+Stamina+Athletics)
Bow Str. 1 Rolls Dex+Ath, Two-Handed, Range equal to 3*(Strength+Size+Athletics), Strength penalties are doubled
Bow, Compound Str.

+ 2

Two-Handed, Rolls Dex+Ath, Range equal to 4*(Strength+Size+Athletics)
Crossbow 3L 40/80/160 1 3 3 Two-Handed, slow to reload, Armor Piercing 2
Crossbow 3L 40/86/160 1 2 3 Two-Handed, can use Athletics or Firearms, requires 2*min. Str turns to reload, AP 2
Crossbow, Hand 1L 15/30/60 1 1 2N Can use Athletics or Firearms, Requires 2*min. Str turns to reload, AP 1
Dart Gun, Pistol 0 10/20/40 1 1 2L Only deals 1L to targets Size 2 or less, otherwise, no damage
Dart Gun, rifle 1 25/50/100 1 1 3 Only deals 1L to targets Size 2 or less, otherwise no damage
Flare Gun -1L 20/40/80 1 1 1S Maximum of 4 damage
Sling 2L Thrown*3 1 2 0P Rolls Dex+Ath
Sling, Stave 3L Thrown*5 1 2 4 Two-Handed, rolls Dex+Ath
Ranged Stun Gun -1 1/3/7 1 1 1S Deals 1B regardless of successes, until removed stun gun attacks can still be made
Slingshot 0B 5/10/20 1 1 1S Cannot deal more than 1B, Rolls Athletics
Spear Gun 3L 15/30/60 1 2 2L Two turns to reload, range only applies underwater
Thrown Weapons
Dart -1L Aero 1 1P 10s not re-rolled
Hatchet 1L Thrown 2 1J Can deal Bashing instead
Javelin, Combat 3L Aero 2 2N
Javelin, Competition 2L Thrown*4 2 2N
Knife 1L Aero 2 1P
Shuriken -1L Aero 1 1P 10s not re-rolled
Mounted
M158 Launcher -2L+10 125/250/500 7 - Blast Area/Force 3, Knockdown, Armor Piercing 12
M2HB .50 Cal 6L 300/600/1200 500 4 4 Armor Piercing 6, 9-Again
Minigun 5L / 6L 250/500/1000 750 - Autofire, Armor Piercing 6, 9-Again, multi-barrel does 6L
M134 "Minigun" 4L+2 150/300/600 100 4 5 Can only be fired in long bursts; 8-Again, fires 50+5 dice

Special Ammunition

Ammo Damage+ Range+ Clip+ Cost Description
Arrows
Bodkin Increase by half again 12 ••• Armor Piercing 4
Broadhead Armor Piercing 2 and +1 against no or soft armor, otherwise -2
Bullets
Armor Piercing (2L or less Handgun) 50 •• Armor Piercing 1
Armor Piercing (2L w/ 9-again or more Handgun) 50 •• Armor Piercing 2
Armor Piercing (4 or less Rifle) 20 •• Armor Piercing 2
Armor Piercing (4L w/ 9-again or more Rifle) 20 •• Armor Piercing 3
Buckshot (Shotgun) 25 +1 against 0 Durability or Armor at short range, range penalties reduced by half, anyone in physical contact w/ target suffers half damage, all targets double durability or armor
Birdshot (Shotgun) -1 -0/-half/-half 25 anyone in physical contact w/ target suffers half damage, all targets triple Durability or Armor
Cold Iron Normal bullet acts as an Armor Piercing bullet, hollowpoint acts as a normal bullet
Flamethrower (Shotgun) +3 3 Autofire base damage 0, maximum 4 damage
Flare (Shotgun) Becomes -1 -half/-half/-half 3 Maximum 4 damage
Frangible (Handgun or Rifle) 20 •• +1 against 0 Durability or Armor
Gold -1 All ranges reduced by three-quarters of normal
Hollowpoint (Handgun or Rifle) -0/-3/-5 20 +1 against 0 Durability or Armor, -2 otherwise
Riot Control (Handgun or Rifle) 20 •• Deals Bashing instead of Lethal
Riot Control (Shotgun) 25 Deals Bashing instead of Lethal
Silver -1

Shotgun Specifics

Gauge Damage Range Modifier Capacity Modifier Strength Modifier Description
.410 2L -10/-20/-30 +2 -1 9-Again
28 2L -10/-20/-30 +2 -1 9-Again
20 3L -5/-10/-15 +1 -1 9-Again
16 4L +0/+0/+0 +0 +0
10 5L +5/+10/+15 -1 +1
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