Blunt | Damage | Size | Dur. | Cost | Description |
---|---|---|---|---|---|
Brass Knuckles/ Sap Gloves | 1B | 1P | 3 | • | Uses Brawl instead of Weaponry |
Club (Wooden) | 2B | 2 | - | ||
Escrima Sticks | -1B/1-B | 2S | 1/2 | • | Damage varies by type |
Iron Fan | 0B | 1S | 3 | • | +1 Defense with Weaponry Dodge |
Mace (Metal) | 3B | 2L | 3 | •• | |
Maul | 4B | 3N | 3 | •• | Two-Handed |
Morningstar | 3L | 3N | 3 | •• | |
Nightstick (TMFA) | 2B | 2J | 2 | • | +1 defense |
Nunchaku | 1B | 1S | 3 | • | -1 without Dex 3 |
Quarterstaff | 2B | 4N | 1 | • | +1 defense, two-handed |
Sap | 1B | 1 | 3 | • | Knockout (Wod p168) / Stun (Stamina) |
Shakuhachi Flute | 0B | 1S | 3 | • | +1 to some Wits+Expression |
Sledgehammer | 2B | 3N | 2 | • | 9-Again |
Telescopic Baton | 3B | 2J | 3 | • | Collapses to size 1S |
War Hammer | 5B/4L | 4N | 3 | •• | Armor Piercing 1 (Lethal only), -3 if used to attack in next turn |
Wooden Club | 2B | 2J | 1 | - | |
Knives | |||||
Bowie Knife | 2L | 1J | 4 | • | +1 to some Crafts rolls |
Combat Knife | 1L | 1J | 3 | • | |
Qatar Punch Dagger | 2L | 1J | 3 | •• | Uses Brawl instead of Weaponry |
Keris | 2L | 2K | 3 | •• | Without specialty, does 1L instead |
Khukri | 2L | 2J | 3 | •• | 9-Again on targeted attacks |
Kitchen Knife | 1L | L | 1 | • | Improvised Weapon; Max damage 2 |
Knife | 1L | 1 | • | ||
Main Gauche | 1L | 1S | 3 | • | Defense +1 if used with another weapon |
Pocket Knife | -1L | 1P | 2 | • | Fragile 3, +1 to some Crafts rolls |
Rondel Dagger | 1L | 1S | 3 | •• | Armor Piercing 1, +2 on surprise attacks |
Switchblade | 0L | 1P | 3 | • | |
Swords | |||||
Bastard Sword | 3/4L | 3N | 3 | •• | One/Two Handed, Strength 4/3 |
Curved Sword | 3L | 3N | 3 | •• | +1 when in a position of height |
Dyrnwyn | 4L | 2J | 4 | ••••• | Flaming blade. Blade only appears when being wielded for a worthy cause. |
Fencing Sword | 1L | 2L | 3 | • | Armor Piercing 1 |
Fish-Spine Sword | 1L | 2L | 1 | - | 9-Again |
Gladius | 2L | 2S | 3 | •• | |
Greatsword | 4L | 3N | 3 | ••• | Two-Handed |
Halberd | 4L | 4N | 3 | ••• | +1 defense, min Strength 3, two-handed |
Katana | 3L | 2L | 4 | ••• | Increased Durability |
Longsword | 3L | 2L | 3 | •• | |
Machete | 2L | 2J | 3 | • | |
Murumasa | 5L | 2L | 6 | ••••• | Armor Piercing 2 |
Rapier | 2L | 2L | 3 | •• | Armor Piercing 1 |
Sword | 3L | 2 | •• | ||
Swordcane | 2B/L | 2L | 3 | •• | While sheathed does bashing |
Wakizashi | 2L | 2S | 4 | ••• | |
Zweihander | 4L | 4N | 3 | ••• | 9-Again |
Axes | |||||
Axe (Small) | 2L | 1 | • | ||
Axe (Large) | 3L | 3 | •• | Two-Handed, 9-Again | |
Battle-Axe | 3L | 3N | 3 | •• | |
Crash Axe | 2L | 2L | 4 | • | |
Fire-Axe | 3L | 3N | 2 | • | Two-Handed |
Greataxe | 5L | 4 | ••• | Two-Handed, 9-Again | |
Hatchet | 1L | 1S | 2 | • | |
Ice Axe | 2L | 2J | 1 | • | Armor Piercing 1 |
War Axe | 5L | 4N | 3 | ••• | |
Polearms | |||||
Bayonet | 2L | 1S | 3 | • | Does only 1L if unmounted |
Naginata | 3L | 4N | 2 | ••• | +1 defense, two-handed |
Scythe | 2L | 4N | 2 | • | +1 defense |
Spear | 3L | 4N | 2 | • | Two-Handed, Defense +1 against unarmed foes |
Trident | 4L | 4N | 3 | •• | +1 defense, two-handed |
Chain | |||||
Chain (Basic) | 1B | 1S | 3 | - | Sometimes improvised |
Flail | 3B/L | 3N | 3 | •• | Lethal if spiked, -1 without Dex 3, ignore shields |
Kusari Gama | 2B/L | 2N | 3 | •• | -2 without Fighting Style: Chain Weapons |
Kyoketso Shogi | 1B/L | 3N | 2 | •• | -2 without Fighting Style: Chain Weapons |
Manriki Gusari | 2B | 2L | 3 | • | -2 without Fighting Style: Chain Weapons |
Poi | 0B | 1S | 3 | - | +1 defense, trip attack, two-handed |
Improvised | |||||
Chainsaw | -2L | 3N | 3 | • | 8-Again, +1 Defense |
Chainsaw (High End) | -1L | 4 | •••• | 8-Again, +1 Defense | |
Keys | -1L/1B | 0 | 1 | • | |
Stake | 1L | 1S | 1 | - | |
Straight Razor | 0L | 0 | 1 | • | With a killing blow, victim gains one Lethal per minute. If victim at full Lethal, 2 Agg per minute |
Miscellaneous | |||||
Bagh-Nakh | 1L | 1P | 3 | • | Uses Brawl instead of Weaponry |
Broken Bottle | |||||
Catch Pole | 0B | 3N | 2 | • | Can be used to Grapple opponents with Weaponry instead of Brawl |
Fakir's Horns | -1L | 3N | 3 | • | +1 Defense, +2 Defense with Weaponry Dodge |
Nail Gun | 0L | 2J | 3 | • | Strength+Firearms, if successful 1 automatic Lethal |
Strangle Wire | 2L | 1P | 2 | Grapple, then apply wire (Strength+Weaponry-3, no Defense) | |
Stun Gun | 0 | 1P | 3 | • | Dexterity+Weaponry, successes on attack count as penalties against next roll, target goes unconscious if cumulative penalty exceeds size |
Whip | 1B/0L | 2J | 1 | • | Dex+Weapon, -3 To disarm opponent |
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Melee Weapons
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