Blunt Damage Size Dur. Cost Description
Brass Knuckles/ Sap Gloves 1B 1P 3 Uses Brawl instead of Weaponry
Club (Wooden) 2B 2 -
Escrima Sticks -1B/1-B 2S 1/2 Damage varies by type
Iron Fan 0B 1S 3 +1 Defense with Weaponry Dodge
Mace (Metal) 3B 2L 3 ••
Maul 4B 3N 3 •• Two-Handed
Morningstar 3L 3N 3 ••
Nightstick (TMFA) 2B 2J 2 +1 defense
Nunchaku 1B 1S 3 -1 without Dex 3
Quarterstaff 2B 4N 1 +1 defense, two-handed
Sap 1B 1 3 Knockout (Wod p168) / Stun (Stamina)
Shakuhachi Flute 0B 1S 3 +1 to some Wits+Expression
Sledgehammer 2B 3N 2 9-Again
Telescopic Baton 3B 2J 3 Collapses to size 1S
War Hammer 5B/4L 4N 3 •• Armor Piercing 1 (Lethal only), -3 if used to attack in next turn
Wooden Club 2B 2J 1 -
Knives
Bowie Knife 2L 1J 4 +1 to some Crafts rolls
Combat Knife 1L 1J 3
Qatar Punch Dagger 2L 1J 3 •• Uses Brawl instead of Weaponry
Keris 2L 2K 3 •• Without specialty, does 1L instead
Khukri 2L 2J 3 •• 9-Again on targeted attacks
Kitchen Knife 1L L 1 Improvised Weapon; Max damage 2
Knife 1L 1
Main Gauche 1L 1S 3 Defense +1 if used with another weapon
Pocket Knife -1L 1P 2 Fragile 3, +1 to some Crafts rolls
Rondel Dagger 1L 1S 3 •• Armor Piercing 1, +2 on surprise attacks
Switchblade 0L 1P 3
Swords
Bastard Sword 3/4L 3N 3 •• One/Two Handed, Strength 4/3
Curved Sword 3L 3N 3 •• +1 when in a position of height
Dyrnwyn 4L 2J 4 ••••• Flaming blade. Blade only appears when being wielded for a worthy cause.
Fencing Sword 1L 2L 3 Armor Piercing 1
Fish-Spine Sword 1L 2L 1 - 9-Again
Gladius 2L 2S 3 ••
Greatsword 4L 3N 3 ••• Two-Handed
Halberd 4L 4N 3 ••• +1 defense, min Strength 3, two-handed
Katana 3L 2L 4 ••• Increased Durability
Longsword 3L 2L 3 ••
Machete 2L 2J 3
Murumasa 5L 2L 6 ••••• Armor Piercing 2
Rapier 2L 2L 3 •• Armor Piercing 1
Sword 3L 2 ••
Swordcane 2B/L 2L 3 •• While sheathed does bashing
Wakizashi 2L 2S 4 •••
Zweihander 4L 4N 3 ••• 9-Again
Axes
Axe (Small) 2L 1
Axe (Large) 3L 3 •• Two-Handed, 9-Again
Battle-Axe 3L 3N 3 ••
Crash Axe 2L 2L 4
Fire-Axe 3L 3N 2 Two-Handed
Greataxe 5L 4 ••• Two-Handed, 9-Again
Hatchet 1L 1S 2
Ice Axe 2L 2J 1 Armor Piercing 1
War Axe 5L 4N 3 •••
Polearms
Bayonet 2L 1S 3 Does only 1L if unmounted
Naginata 3L 4N 2 ••• +1 defense, two-handed
Scythe 2L 4N 2 +1 defense
Spear 3L 4N 2 Two-Handed, Defense +1 against unarmed foes
Trident 4L 4N 3 •• +1 defense, two-handed
Chain
Chain (Basic) 1B 1S 3 - Sometimes improvised
Flail 3B/L 3N 3 •• Lethal if spiked, -1 without Dex 3, ignore shields
Kusari Gama 2B/L 2N 3 •• -2 without Fighting Style: Chain Weapons
Kyoketso Shogi 1B/L 3N 2 •• -2 without Fighting Style: Chain Weapons
Manriki Gusari 2B 2L 3 -2 without Fighting Style: Chain Weapons
Poi 0B 1S 3 - +1 defense, trip attack, two-handed
Improvised
Chainsaw -2L 3N 3 8-Again, +1 Defense
Chainsaw (High End) -1L 4 •••• 8-Again, +1 Defense
Keys -1L/1B 0 1
Stake 1L 1S 1 -
Straight Razor 0L 0 1 With a killing blow, victim gains one Lethal per minute. If victim at full Lethal, 2 Agg per minute
Miscellaneous
Bagh-Nakh 1L 1P 3 Uses Brawl instead of Weaponry
Broken Bottle
Catch Pole 0B 3N 2 Can be used to Grapple opponents with Weaponry instead of Brawl
Fakir's Horns -1L 3N 3 +1 Defense, +2 Defense with Weaponry Dodge
Nail Gun 0L 2J 3 Strength+Firearms, if successful 1 automatic Lethal
Strangle Wire 2L 1P 2 Grapple, then apply wire (Strength+Weaponry-3, no Defense)
Stun Gun 0 1P 3 Dexterity+Weaponry, successes on attack count as penalties against next roll, target goes unconscious if cumulative penalty exceeds size
Whip 1B/0L 2J 1 Dex+Weapon, -3 To disarm opponent
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