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== Possible Modifiers == |
== Possible Modifiers == |
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+ | {| class="article-table" |
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− | Possible Modifiers |
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− | + | |'''Aiming:''' +1 per turn to a +3 maximum |
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+ | |- |
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− | + | |'''All-Out Attack:''' +2 with Brawl or Weaponry attack; lose Defense |
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+ | |- |
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− | • Autofire Long Burst: 20 or so bullets at as many targets as the shooter wants, pending |
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− | Storyteller approval. A +3 bonus is applied to each attack roll; -1 per roll for each target |
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+ | |- |
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− | if there’s more than one |
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− | + | |Autofire Long Burst: 20 or so bullets at as many targets as the shooter wants, pending Storyteller approval. A +3 bonus is applied to each attack roll; -1 per roll for each target if there’s more than one |
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+ | |- |
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+ | |- |
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+ | |} |
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+ | * |
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+ | * |
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• Drawing a Weapon: Requires one action (one turn) without a Merit, and could negate |
• Drawing a Weapon: Requires one action (one turn) without a Merit, and could negate |
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Defense |
Defense |
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• Firing from Concealment: Shooter’s own concealment quality (-1, -2 or -3) reduced by |
• Firing from Concealment: Shooter’s own concealment quality (-1, -2 or -3) reduced by |
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− | one as a penaltyto fire back (so, no modifier, -1 or -2) |
+ | one as a penaltyto fire back (so, no modifier, -1 or -2) |
− | + | * Offhand Attack: -2 penalty |
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− | • Prone Target: -2 penalty to hit in ranged combat; +2 bonus to hit when attacker is within |
+ | • Prone Target: -2 penalty to hit in ranged combat; +2 bonus to hit when attacker is within close-combat distance |
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− | close-combat distance |
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− | to autofire) |
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• Surprised or Immobilized Target: Defense doesn’t apply |
• Surprised or Immobilized Target: Defense doesn’t apply |
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• Touching a Target: Dexterity + Brawl or Dexterity + Weaponry; armor may or may not apply, |
• Touching a Target: Dexterity + Brawl or Dexterity + Weaponry; armor may or may not apply, |
Revision as of 03:53, 12 October 2016
Initiative
- Everyone rolls Initiative: The result of a die roll + Dexterity + Composure.
- The character with the highest Initiative performs her action first.
- You may yield your character’s action until later in the Initiative queue or intro the next turn.
- Characters with Mega-Dexterity and Mega-Composure always go before other characters.
- If more than one character has the skills then roll initiative with respective Mega Attribute as modifier.
Attacking
Unarmed Combat
- Attack Roll = (Strength and Brawls) - Target's (Defense and Armor)
Armed Combat
- Attack Roll = (Strength, Weaponry, and Weapon) - Target's (Defense and Armor)
Ranged Combat (Thrown)
- Attack Roll = (Dexterity and Athletics) - Target's (Defense and Armor)
Ranged Combat (Guns and Bows)
- Attack Roll = (Dexterity and Firearms) - Target's (Armor)
Possible Modifiers
Aiming: +1 per turn to a +3 maximum |
All-Out Attack: +2 with Brawl or Weaponry attack; lose Defense |
Armor Piercing: Ignores amount of target’s armor equal to item’s own rating |
Autofire Long Burst: 20 or so bullets at as many targets as the shooter wants, pending Storyteller approval. A +3 bonus is applied to each attack roll; -1 per roll for each target if there’s more than one |
- Autofire Medium Burst: 10 or so bullets at one to three targets, with a +2 bonus to each attack roll; -1 per roll for each target if there’s more than one
- Autofire Short Burst: Three bullets at a single target with a +1 bonus to the roll
- Concealment: Barely -1; partially -2; substantially -3; fully, see “Cover”
- Dodge: Double target’s Defense
• Drawing a Weapon: Requires one action (one turn) without a Merit, and could negate Defense • Firing from Concealment: Shooter’s own concealment quality (-1, -2 or -3) reduced by one as a penaltyto fire back (so, no modifier, -1 or -2)
- Offhand Attack: -2 penalty
• Prone Target: -2 penalty to hit in ranged combat; +2 bonus to hit when attacker is within close-combat distance
- Range: -2 at medium range, -4 at long range
- Shooting into Close Combat: -2 per combatant avoided in a single shot (not applicable to autofire)
- Specified Target: Torso -1, leg or arm -2, head -3, hand -4, eye -5
• Surprised or Immobilized Target: Defense doesn’t apply • Touching a Target: Dexterity + Brawl or Dexterity + Weaponry; armor may or may not apply, Defense does apply • Willpower: Add three dice or +2 to a Resistance trait (Stamina, Resolve, Composure or Defense) in one roll or instance
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