Combat Summary

Initiative (New Information)

 * Everyone rolls Initiative: The result of a [die roll + Initiative Mod]
 * The character with the highest Initiative performs her action first.
 * You may yield your character’s action until later in the Initiative queue or into the next turn.
 * Characters with Mega-Dexterity or Mega-Composure almost always go before other characters.
 * Having Mega-Dexterity adds +1 extra die to initiative rolls.
 * Having Mega-Composure adds +1 extra die to initiative rolls.

Melee Combat

 * Attack Roll: [Strength + Brawl + Modifier] - [Targets Defense]
 * Auto-Successes: [Mega-Strength x 3]
 * Alternative Attack Roll: [Dexterity + Brawl + Modifier] - [Targets Defense]
 * Auto-Successes: [Mega-Strength x 3]

Armed Combat

 * Attack Roll: [Strength + Weaponry + Modifier] - [Target Defense]
 * Hit Roll: [Mega-Strength x 3]
 * Some Mega-Strong Novas have been know to swing weapons so hard that they can bend and even shatter upon impact, if the now ever makes an attack higher that the durability rating of his weapon the weapon will take the excess in durability damage. Therefore a damaged weapon is easier to damage again.

Ranged Combat (Guns and Bows)

 * Attack Roll: [Dexterity + Firearms + Modifier]
 * For Novas with Mega-Dexterity each dot reduces aiming penalties by -1 Difficulty. Allowing the to effortlessly shoot their enemies in the face repeatedly without penalty.

Ranged Combat (Thrown) (Wrong: Check Physical Feats)

 * Attack Roll = (Mega-Dexterity and Athletics) - Target's (Defense and Armor)

Ranged Combat (Heavy Thrown) (Wrong: Check Physical Feats)

 * Many Mega-Strong Novas don't like to waste time fighting in hand-to-hand combat and prefer eliminate their target with a well place semi-truck.
 * Distance Roll = [Mega-Strength - Object(Size) + Athletics]
 * Attack Roll = [Mega-Strength + Object(Size) + Athletics)
 * Short/Medium/Long Range Determined by Mega-Strength minus Object Size.
 * Short Range: Difference * 2 ft
 * Medium Range: Difference * 5 ft
 * Long Range: Difference * 10 ft

Ranged Combat (Guns and Bows)

 * Attack Roll = [Dexterity + Firearms + Modifier]