Vices, Virtues, and Nature

Ambition:  You wants to get ahead, above and beyond. You crave advancement

 * In some people who work hard the accolades they seek, ambition is a Virtue — for you it’s a shortcut to success.
 * Gain Willpower whenever you attempt to increase your social standing instead of pursuing useful activity.

Arrogance:  You express dominance in a social situations

 * Gain Willpower whenever you take an opportunity to express greater worth relative to someone else.

Corruption:  You're a habitual abuser of institutions. You turn the system in your favor

 * Gain Willpower whenever you misuse status or influence over a group on behalf of yourself or another interested party.

Cowardice:  You shy away from danger, going beyond simple caution to true cowardice

 * Gain Willpower whenever you persuade or tricks another character into a risky situation instead of doing it yourself.

Cruelty:  You have a mean streak, an instinct to twist the knife and mercilessly inflict pain

 * Gain Willpower whenever you needlessly victimizes someone in his power.

Deceit:  You can’t tell the truth to save her life. You have a habit of telling little white lies

 * Gain Willpower whenever you successfully maintains a lie despite others having the opportunity to see through it.

Envy: You desires that which others have

 * Gain Willpower whenever you steal from, or thwart a rival in some manner.

Fickleness:  You won't keep promises when it costs you nothing

 * Gain Willpower whenever you break a promise for your own sake.

Gluttony: You often like to indulge in drugs, drink, or excess of any kind

 * Gain Willpower whenever you indulge in your addictions at the risk of harm.

Greed:  You'd rather hoard resources than sharing with others in need

 * Gain Willpower whenever you deny another character an advantage by taking it yourself

Haste:  You frequently rush into situations you don't fully understand

 * Gain Willpower whenever you force a scene to start by taking decisive action.

Hatred:  You're blinded by hatred, you fruitlessly attack the source of his hatred

 * Gain Willpower whenever you spend time in a scene persecuting the object of your hatred

Lust: You have uncontrolled desires, not necessarily sexual

 * Gain Willpower whenever you satisfy your passion or lust in a way that victimizes another person.

Pessimism:  You have a tendency to wallow in bad situations

 * Gain Willpower whenever you refuse to act in a scene because you believe anything you will be fruitless

Pride: You have self-confidence gone awry

 * Gain Willpower whenever you exert your wants on to others at potential risk to yourself

Sloth: You're lazy, lacking the gumption to do things that you have to

 * Gain Willpower whenever you avoid completing a task, but it is successfully achieved nonetheless.

Treachery:  Your loyalties are defined by what’s convenient, not loyalty itself

 * Gain Willpower whenever you betray a person or group, but be very careful about using this Vice against other players’ characters.

Violence:  You love getting your way by means of physical force

 * Gain Willpower whenever you resolve a scene by using needless violence

Wrath: You have uncontrolled, undirected anger and fury

 * Gain Willpower whenever you unleash your anger in a situation that is completely unwarranted and inappropriate.

Ambition:  Your has goals, and the drive to achieve them.

 * In some people who don’t deserve the accolades they seek, ambition is a Vice — for you it’s a guiding mission.


 * Gain Willpower whenever you put yourself at risk for the sake of following you long-term goal.

Charity:  You gain comfort from giving to others, you lend with no questions asked

 * Gain Willpower whenever you deprive yourself of a vital resource through generosity.

Courage:  You're willing to carry on despite being afraid, but you're not the absent of fear

 * Gain Willpower whenever your bravery causes or prolongs risk or danger to yourself.

Faith: In this chaotic world you find stability as the sands crumble beneath that your feet

 * Gain Willpower whenever you're forge meaning out of chaos and instability.

Fortitude: You believe skill is absolutely useless unless it is tested to the very extremes

 * Gain Willpower whenever you withstand pressure to sway from a chosen course or diverge from long-held ideals.

Hope:  You remain optimistic, believing that everything will work out eventually.

 * Gain Willpower whenever you refuse to abandon hope, putting yourself at risk in expectation of a better tomorrow.

Love:  You have great love, usually for a person or group of people.

 * Gain Willpower whenever you put yourself in danger for the object of you love.

Honesty:  Your sense of self is built on fundamental honesty.

 * Gain Willpower whenever you put yourself in danger by refusing to lie.

Humbleness:  You put others before yourself, and never deny the importance of their lives

 * Gain Willpower whenever you turn down the opportunity for power that could solve your problems.

Justice:  You feel driven by a sense of fair play and justice

 * Gain Willpower whenever your drive for Justice leaves your own goals half-done.

Loyalty:  You're loyal to a group, possibly the other player’s characters

 * Gain Willpower whenever you put yourself in danger by refusing to act against the group’s interests.

Peace:  You're pacifist in a dirty, dangerous world. You can’t bring himself to hurt others.

 * Gain Willpower whenever you resolve a conflict that puts yourself at risk without the use of bloodshed.

Optimism:  You strongly believe that no matter the actions results will be optimal

 * Gain Willpower whenever you act in the belief your results will prove fruitful against overwhelming odds.

Patience:  You wait for situations to develop and play out for a while before intervening

 * Gain Willpower whenever you are caught off-footed because you're were too busy planning to properly react to events.

Prudence: You have wisdom, restraint, and the ability to spot a foolish course of action

 * Gain Willpower whenever you refuse to take a course of action even if by doing that action, you would benefit significantly.

Reliability:  When you makes a promise, you keep it. Others trust and believe in you.

 * Gain Willpower whenever you keep a promise, even an implied one, despite knowing that the promise can put you in danger.

Righteousness:  You end hypocrisy and evil where you see it, to Hell with consequences

 * Gain Willpower whenever your refusal to let injustice go unopposed puts you in danger.

Temperance: You believe in moderation and balance among all things

 * Gain Willpower whenever you resist urges to indulge in any sort of excess behavior whatsoever.

Addict: Hooked on something or someone

 * Gain Willpower when you get a "fix" of your addiction.
 * If fail Willpower get a derangement and go into withdrawal.

Analyst: You live by logic and have a goal of understanding everything

 * Gain Willpower when a rational scientific approach helps to solve a problem.
 * If fail Willpower get lost in details.

Architect: You build a better future, plans are what matters most to you

 * Gain Willpower whenever you create or establish something of importance or lasting value.
 * If fail Willpower you retreat to plan something.

Autocrat: You want control and you take charge structuring events around you

 * Gain Willpower if you construct a plan that others will follow.
 * If fail Willpower you immediately try to take control over the situation issuing orders and demeaning to be obeyed.

Bon Vivant: You aren't averse to a little work, but you want to have fun at the end of it all

 * Gain Willpower whenever you have a really good time and truly enjoy what you're doing.
 * If fail Willpower you must go and party, starting to drink, celebrate or whatever you do to have fun.

Bravo: The world's tough, you look out for number one, and maintain the upper hand

 * Gain Willpower whenever you gain the upper hand in a long-running conflict either through your personal strength or the accumulation of power.
 * If fail Willpower you will resort to force to take control of the situation.

Bumpkin: You believe in the practical approach and common sense, you distrust theory

 * Gain Willpower if you successful resolve a crisis by following procedures set down by some established authority.
 * If fail Willpower you will resort to the old ways much like a traditionalist.

Bureaucrat: Laws exist for a reason and your primary concern is to follow them

 * Gain Willpower when a crisis is resolved by following correct procedures.
 * If fail Willpower than you must fall back on the accepted procedures, you want to find a law or procedure and make sure that it is obeyed.

Caregiver: You make a difference by helping those around you and they depend on you

 * Gain Willpower when you receive tangible proof that you have helped someone.
 * If fail Willpower you must turn to help those in your party immediately.

Celebrant: You truly enjoy and care about your work and inspire others to do so as well

 * Gain Willpower whenever you are able to get the group to party for a scene.
 * If fail Willpower you must start a party

Charmer: You know just what they need to hear in order to feel good

 * Gain willpower whenever you say exactly what someone wants to hear
 * If fail

Child: You're immature and childish, you expect others to do things for you

 * Gain Willpower whenever someone looks after you like a parent; either in care taking, planning or attitude.
 * If fail Willpower you will immediately throw a tantrum and it will not stop until someone takes care of you and your concerns.

Competitor: Life is a challenge and you treat every event as a race or competition

 * Gain Willpower if win a contest that relates directly to the story.
 * If fail Willpower you will immediately need to engage one of your fellow characters in some sort of contest.

Confidant: You listen well and give advice or you may just collect secrets

 * Gain Willpower if you learn a significant piece of gossip.
 * If you fail Willpower you have the urge to gossip and cannot stop until someone engages you and you learn something new.

Conformist: Others have blazed a trail for you so there is no reason for not taking it

 * Gain Willpower if the group acts together, in concert, in some task that is important to the story.
 * If you fail Willpower you suffer from a low-self esteem and refuse to take any risks or any chances ,or do anything dangerous.

Conniver: You use your friend's efforts and sow dissent among your enemies

 * Gain Willpower when you trick someone into doing what you want.
 * If fail Willpower you must try and con someone into doing something that is not advantageous for them.

Critic: You find purpose in revealing weakness and faults

 * Gain Willpower when you point out a significant flaw that would have been harmful had it been overlooked.
 * If fail Willpower you start criticizing everything the group is doing.

Curmudgeon: Nothing is worthwhile, the old ways were the best ways

 * Gain Willpower when the group or a significant member expresses disgust at the current situation and wants to stick to a traditional method.
 * If fail Willpower you must stop what you are doing and compare it to traditional plans with the goal of doing it that way.

Cynic: You're grim, morbid and bitter…and you just gotta share it with the universe

 * Gain Willpower whenever someone screws up or something goes wrong like you predicted it would, either out loud or in private to the Storyteller.
 * If fail Willpower slip into and inactive depressive funk, paralyzed by your own certainty that nothing comes out right.

Dabbler: You want to engage in doing a wide variety of things

 * Gain Willpower when the group barely finishes a task and jumps to another one, or jumps to another task without finishing the current one.
 * If fail Willpower you must immediately change your current task to another one.

Defender: You stand guard over that which you care for

 * Gain Willpower if successfully defend a group from attack.
 * If fail Willpower you must stand and make a defense.

Deviant: You exist for no one's pleasure, but for your own, no matter how twisted

 * Gain Willpower whenever you are able to indulge one of your pleasures.
 * If fail Willpower then you must indulge in your twisted desire.

Director: You desire order and want to eliminate random chance and chaos

 * Regain Willpower whenever your influence in the group causes them to work together to achieve a goal.
 * If fail Willpower you must take charge and start classifying things and putting them in order.

Dreamer: You aspire to lofty heights and have great dreams and visions

 * Gain Willpower whenever one of your major goals is accomplished, or when you take time out to just day dream.
 * If fail Willpower you enter a day dream, pretty dangerous to do in the middle of combat.

Expert: You have passionately devoted your life to excellence in a single field

 * Gain Willpower when you teach your chosen skill to someone or whenever you make a particularly impressive showing with that ability.
 * If fail Willpower you cannot resist any opportunity to show off your prowess and want to find a way to do so now.

Explorer: The prospect of finding new places, people and things gives your life meaning

 * Gain Willpower whenever you make a significant discovery.


 * If fail Willpower you must leave the party to explore new areas or you can take them with you, but you must go out and explore.

Fanatic: The cause is all that matters. You must develop a cause with the Storyteller

 * Gain Willpower if you accomplish a major step in reaching your goal.
 * If fail Willpower you must turn from the task at had to perform one that would let you reach your goal.

Follower: Your strength comes from cooperation with a variety of personalities

 * Gain Willpower if you help the team succeed because you carry out your assigned duty.

Hedonist: Life is too important to waste, so have as good a time as possible

 * Gain Willpower whenever the team succeeds at a task because you carried out your assigned duty.
 * If fail Willpower you must ask for commands or a task and then perform it.

Gambler: You play the odds in all things

 * Gain Willpower if you win a major bet; not just one made with your bookie.
 * If fail Willpower you must immediately make a bet.

Gallant: You seek to be the center of attention

 * Gain Willpower whenever you are rewarded as a hero who succeeded.
 * If fail Willpower you must do something to take a major risk.

Hedonist: If we're all built to experience pleasure, isn't that just common sense?

 * Gain Willpower when you have a truly good time (and bring others along for the ride).
 * If you fail Willpower you are unable to resist physical pleasures. (This expenditure may not be necessary if the temptation has recognizably certain and severe consequences.)

Hot Shot: How do you know what you can do until you try something you think you can't

 * Gain Willpower when you survive a dangerous situation that you deliberately entered.
 * If you fail Willpower you are unable to resist indulging in an obviously Foolhardy venture, especially if it has no direct bearing on your goals.

Innocent: You're an adult you are stuck in a pre-teen mindset of naiveté and reliance

 * Gain Willpower whenever you substantially impress another character.
 * If you fail Willpower you will engage in an immediate act to try and impress your teammates, no matter what the cost.

Jester: The only sane defense is an insane universe is to laugh at it all

 * Gain Willpower whenever you can lighten the mood or ease a tense situation.
 * If fail Willpower you must crack a joke and get a smile from at least someone, and keep trying until you do.

Judge: You seek to solve the problems of others by acting as a mediator, or arbitrator

 * Gain Willpower any time you lead others to an amicable resolution.
 * If fail Willpower you must judge something of consequence.

Leader: You're meant to be in charge. You excel at organizing, and others look to you

 * Gain Willpower when the group follows your commands, without argument.
 * If fail Willpower you start becoming an autocrat; barking out orders you expect to be obeyed.

Loner: You go your own way and strike out on your own.

 * Gain Willpower whenever you leave the group and accomplish something on your own.
 * If fail Willpower you must leave the group to strike out on your own.

Martyr: You're ready to put yourself at risk so that others or a cause succeeds

 * Gain Willpower whenever you sacrifice yourself or something of yours to a higher goal.
 * If fail Willpower you must make an immediate sacrifice of yourself, your goods or something else.

Masochist: You revel in causing pain to yourself. You test your limits each day.

 * Gain Willpower if you are hurt by more than 2 health levels, either in combat or self inflicted.
 * If fail Willpower you must cause great pain to yourself causing the loss of at least one health level

Mediator: You always seek the middle way, you seek an agreement or deal.

 * Gain Willpower if you make a deal between two or more groups that disagree on something.
 * If fail Willpower you must try to make a deal with your current competition.

Mentor: You try to teach and tutor others.

 * Gain Willpower if you engage in successfully training someone.
 * If you fail Willpower you engage in a lecture trying to teach those around you.

Monster: You are grotesque, sociopathic or just plain wrong. More extreme than Deviant

 * Gain Willpower whey you assert your dominance (usually violently) over humanity as a society or as a species.
 * If you fail Willpower you're likely to resort to extreme and vicious acts just to prove your superiority. This Nature is common to serial killers and high-taint Aberrants. Take this Nature only with careful advice from the Storyteller

Paragon: You know what's right and what's wrong, you can't stand to

 * Gain Willpower when you accomplish a task by sticking to your enlightened ideals.
 * If you fail Willpower you must do something to demonstrate the difference between right and wrong to those around you.

Pedagogue: You save others through your knowledge

 * Gain Willpower whenever you teach someone something new.
 * If fail Willpower you will attempt to teach someone, you allies or foes something.

Penitent: You seek to atone for past. You worry about mistakes you've made in your life

 * Gain Willpower if you confess of a misdeed.
 * If fail Willpower you must make a confession to someone.

Perfectionist: Nothing is ever good enough, you want things to be just so

 * Gain Willpower whenever a complex plan you make succeeds.
 * If fail Willpower you must change the current scene to fit your exacting specifications.

Rebel: You're the ultimate Free thinker. You champion a cause or simply feel contrary

 * Gain Willpower whenever you act to defy an established authority.


 * If fail Willpower you must rebel against the current plan, even if it is yours.

Riddler: The truth is best obscured and covered.

 * Gain Willpower when you hide the facts of a case.
 * If you fail Willpower you must come up with a riddle and pose it to the group.

Rogue: You've learned one important lesson in life, and that is to look after number one

 * Gain Willpower whenever you manage to gain something significant through your self-centered nature.
 * If fail Willpower you turn inward and selfish, you won't cooperate unless you see a way for you to come out on top.

Scientist: Any problem can be solved with logic and deduction.

 * Gain Willpower when you successfully solve a problem through logic, reasoning and or deduction.
 * If fail Willpower you engage in a descriptive dialogue of the scene, pin pointing all the details and narrating the events.

Skeptic: Science of the day is tearing down many long-held beliefs regarding mankind

 * Gain Willpower when adherence to tried-and-true methods proves effective.
 * If fail Willpower completely disregard any incidence of intuition, non-traditional deduction or mysticism and prove the old-ways are the best.

Socialite: The social whirl is both a battlefield and a workshop, you revel in social events.

 * Gain Willpower whenever you attend a major social advent and are recognized.
 * If fail Willpower

Survivor: You endure nearly any circumstance. No matter what, you always persevere

 * Gain Willpower whenever you survive a difficult situation through your own cunning and perseverance.
 * If fail Willpower you must sacrifice someone or something to survive the situation.

Thrill Seeker: You do things, not for the ends, but for the rush that the means provides

 * Gain Willpower every time you put yourself in a life-threatening situation and then escape it.
 * If fail Willpower you must make an immediate gamble with someone's life at stake.

Traditionalist: You believe the solutions for today's problems can be found in the past

 * Gain Willpower when a tried-and-true method proves effective.
 * If fail Willpower you must follow a specific and laid out plan.

Trickster: Laughter erases the pain. Practical jokes are made for fun.

 * Gain Willpower when you are able to pull a practical joke.
 * If fail Willpower you will immediately try to pull a practical joke.

Visionary: You have a goal that only you can see, to which you've dedicated your life

 * Gain Willpower whenever you take a concrete step toward realizing your goal.
 * You must try to take measures to reach your goal despite whatever resistance you will meet (within reason of course).

Xenophile: You're at the forefront of the human efforts to establish a galactic community

 * Gain Willpower when you manage to learn something new and critical about an alien race, or whenever you have a meaningful dialogue with an alien that furthers mutual understanding. Your achievement must be significant learning that the Qin like your music is not enough.
 * If fail Willpower you attempt to learn something about an alien or at least interact with them. Since the only local aliens are the Qin, on the moon, or some Aberrants who probably want to kill you, take this Nature only if you plan on dealing directly with aliens. Consult your Storyteller first.